Thread: RealUI beta
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08-10-14, 01:22 AM   #2
Ordrosh
A Theradrim Guardian
Join Date: Sep 2008
Posts: 69
The Debuff from a glyphed Avengers Shield is lingering on top of the minimap when it should be above the target frame. (see attached image)

Information:
Class: Protection Paladin with Glyph of Dazing Shield
Addons: just Blizzardsstuff and those that came with RealUI Beta

Some Error From Bugsack I got while fighting mobs in the southern half of Gorgorond:
Code:
32x Skada\modules\Debuffs.lua:153: Division by zero
Skada\modules\Debuffs.lua:153: in function <Skada\modules\Debuffs.lua:125>
Skada\modules\Debuffs.lua:215: in function `Update'
Skada\Skada-r567.lua:1842: in function `?'
...faceGrid2\Libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <...faceGrid2\Libs\AceTimer-3.0\AceTimer-3.0.lua:36>

Locals:
self = <table> {
 SetDefaultModuleLibraries = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
 Enable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:325
 NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:266
 Update = <function> defined @Skada\modules\Debuffs.lua:214
 EnableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
 modules = <table> {
 }
 GetModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:241
 IterateEmbeds = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
 IsModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:248
 defaultModuleLibraries = <table> {
 }
 SetEnabledState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
 baseName = "Blizzard_CombatLog"
 enabledState = true
 scanned = true
 defaultModuleState = true
 moduleName = "Buff uptimes"
 GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:310
 metadata = <table> {
 }
 Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:345
 IterateModules = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
 name = "Skada_Buff uptimes"
 SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
 IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
 orderedModules = <table> {
 }
 SetDefaultModuleState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:418
 DisableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
}
win = <table> {
 changed = false
 metadata = <table> {
 }
 selectedset = "current"
 dataset = <table> {
 }
 selectedmode = <table> {
 }
 bargroup = SkadaBarWindowSkada {
 }
 db = <table> {
 }
 usealt = true
 display = <table> {
 }
 history = <table> {
 }
}
set = <table> {
 healingabsorbed = 0
 _playeridx = <table> {
 }
 dispells = 0
 ccbreaks = 0
 time = 0
 interrupts = 0
 damage = 3925
 players = <table> {
 }
 deaths = 0
 mobs = <table> {
 }
 mobtaken = 3925
 healing = 0
 starttime = 1407649904
 power = <table> {
 }
 overhealing = 0
 shielding = 0
 name = "Current fight"
 mobname = "Heartsting Pollinator"
 damagetaken = 0
 mobhdone = 0
 last_action = 1407649904
 mobdone = 0
}
updatefunc = <function> defined @Skada\modules\Debuffs.lua:125
And 2 minor change requests:
a) put the Garison minimap button with the other minimap buttons please, maybe make it visible for a short while when/if it would flash, if that is possible
b) bartenders cooldown overlay is a bit to bright at least for my tastes and its cooldown doesn't seem to be that reliable, but that prolly is just the lagging server

Edit 1: After playing in an area that was a little more crowded I think its all debuffs that end up in the upper left corner, additionally they cover each other as if they are all anchored to the top left most point of uiparent. (seen Frostbolt, Frozen Orb, Censure (Judgement from Seal of Truth) and Execution Sentence up there so far.

Edit 2: The descriptive Texts in the rewards section of both the quest accept and quest hand in frames are too dark. (see lower half of the 2nd image)

Edit 3: And another error, might be related to Edit 2 or to this:
Noticed that the highlighting for the selected questreward is not showing up, selecting itself and then finishing the quest still works fine though. Quests I noticed this on were 2 of the Wanted: ... Quests in Talador on the alliance side (the bird and the riverbeast one, forgot the names sorry)
anyway this is what bugsack caught:
Code:
14x Aurora\aurora-6.0.lua:2084: attempt to index field '?' (a nil value)
Aurora\aurora-6.0.lua:2084: in function <Aurora\aurora.lua:2082>
Aurora\aurora-6.0.lua:2089: in function <Aurora\aurora.lua:2088>
[C]: in function `SetPoint'
FrameXML\QuestInfo.lua:12: in function `QuestInfoItem_OnClick'
[string "*:OnClick"]:9: in function <[string "*:OnClick"]:1>

Locals:
self = QuestInfoItemHighlight {
 0 = <userdata>
 SetPoint = <function> defined =[C]:-1
}
clearHighlight = <function> defined @Aurora\aurora.lua:2082
r = 0.96
g = 0.55
b = 0.73
And one more for Bartender:
The Cooldown overlay ignores the visible state of the bar, only noticed that during combat not sure if it shows up out of combat (see image 3)
Attached Thumbnails
Click image for larger version

Name:	avengers shield daze debuff.png
Views:	549
Size:	66.4 KB
ID:	8168  Click image for larger version

Name:	quest frame.png
Views:	569
Size:	212.9 KB
ID:	8169  Click image for larger version

Name:	bartender cd overlay.png
Views:	493
Size:	50.6 KB
ID:	8170  

Last edited by Ordrosh : 08-10-14 at 03:42 AM. Reason: Sorting the edits differently and adding another error