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09-19-19, 06:12 PM   #4
Fizzlemizz
I did that?
 
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Code:
List of button attributes
info.owner = [Frame]  --  Dropdown frame that "owns" the current dropdownlist
In the following you would want to pass the button, not the buttons owner (self instead of self.owner).

Code:
function SLFG_DungeonMenuClick(self)
    UIDropDownMenu_SetSelectedValue(self.owner, self.value)
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Fizzlemizz
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