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11-11-19, 04:40 AM   #7
V1X0
A Deviate Faerie Dragon
Join Date: Mar 2009
Posts: 10
Originally Posted by LBXZero View Post
Looking at the code, the point where the individual ArenaEnemyFrame items are being modified is when "ArenaEnemyFrame_UpdatePlayer" gets called.

Move the lines that clear and set the points for the ArenaEnemyFrame 1 through 5 into its own function. Have the code run that on load, and then use hooksecurefunc to have that function run when ArenaEnemyFrame_UpdatePlayer" runs.

I have not tested this code, but...

Code:
function relocateArenaEnemyFrames()
        ArenaEnemyFrame1:ClearAllPoints();
        ArenaEnemyFrame2:ClearAllPoints();
        ArenaEnemyFrame3:ClearAllPoints();
        ArenaEnemyFrame4:ClearAllPoints();
        ArenaEnemyFrame5:ClearAllPoints();

        ArenaEnemyFrame1:SetPoint("CENTER",UIParent,"CENTER",343,44);
        ArenaEnemyFrame2:SetPoint("CENTER",UIParent,"CENTER",343,18);
        ArenaEnemyFrame3:SetPoint("CENTER",UIParent,"CENTER",343,-8);
        ArenaEnemyFrame4:SetPoint("CENTER",UIParent,"CENTER",343,-34);
        ArenaEnemyFrame5:SetPoint("CENTER",UIParent,"CENTER",343,-60);
end

hooksecurefunc("ArenaEnemyFrame_UpdatePlayer", relocateArenaEnemyFrames);
That keeps moving the arenaframes if theres a stealther. Same issue as with the skipping of using "ArenaEnemyFrame1.SetPoint = function() end".

Like everytime someone stealthes the arenaframes keep updating and resetting.
And if I use the "ArenaEnemyFrame1.SetPoint = function() end" they get locked in place - but I get taint everytime someone stealthes I think.

Btw the arena preparation frames are always top right. Then when the game starts, they get in the position. Maybe theres a way to change the arena preparation frames position(?).
(Hard to explain what I mean.)
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