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03-07-13, 05:47 AM   #8
shalom69
A Fallenroot Satyr
Join Date: Feb 2013
Posts: 22
I gotcha, you are saying that you register PLAYER_REGEN_DISABLED and then SetBindingMacro a bunch of stuff when you flag in and out of combat.

or I guess if SetBinding is protected, you check INCOMBAT FLAGGED when you press a key out of combat you switch it, press then rebind back to combat. something like that.

And then instead of using the default UI Key Binding frame, you make your own frame with the binds or w/e

That's pretty sweet. Your guys' suggestion about using conditional bindings is actually very useful, esp for a multibox with limited keyboard space. I'd still like to know how to work what Phanx was talking about in the bindings.xml and linking the string "Assist Leader" to the actual macro that does the assisting.
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