1.7 Patch Notes
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09-13-05, 09:00 AM
Join Date: Mar 2004
Battleground "holidays" have been added to Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur during most weekends, starting on Thursday night at midnight and continuing until Tuesday morning. During a holiday, emmissaries from that Battleground will be found in the major cities, and honor/faction rewards for performing objectives in that battleground are increased.
Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-29, 30-39, 40-49, 50-59, 60
System Messages have been added to Warsong Gulch to replace the heralds.
Battleground queue functionality has been improved to eliminate certain types of "traffic jams" that could prevent instances from starting
Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward.
Offensive use of damage immunities no longer causes the flag to drop in Warsong Gulch.
In the Battlegrounds, you will now automatically be resurrected by Spirit Healers unless you choose to decline.
A bug that allowed ghost players to pass through the Warsong Gulch starting gate has been fixed.
now correctly rewards honor for owning graveyards at the end of the game.
Characters that use the Battlemaster to enter a Battleground will now port back to that Battlemaster when they leave the Battleground for any reason.
Fixed range check for removing insignia from players in Battlegrounds.
Fixed a bug that would cause players to stand up when a turnin was made in Alterac Valley.
Players will no longer be able to gain health by repeatedly entering and leaving the effect of a Battle Standard.
Entering a battleground now resets the timer for the AFK flag. This should prevent players being kicked by the AFK timer moments after they enter the Battleground instance.
Using the /who command while in a Battleground instance will now only display players in your instance.
The requirement to purchase special Food and Bandage consumables for Warsong Gulch and Arathi Basin has been lowered; they are now available for use at Friendly and Honored, respectively.
Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
Racial "Leaders" have been strengthened, and are now worth slightly less honor.
Players may no longer purchase items that require a PvP rank unless they meet the rank requirement at the time of purchase.
Improved Starfire - The stun effect can now be resisted.
Druids should now be able to shapeshift back into caster form while Feared.
Cat Form - The base weapon damage of the form has been increased.
Cat Form - Each point of agility now adds 1 attack power.
Cat Form - Rip's damage per combo point has been increased.
Cat Form - Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate.
Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds.
Cat Form - Rake's damage has been increased.
Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
Deterrence - Will now increase parry chance when using Fist Weapons.
Deflection - Will now increase parry chance when using Fist Weapons.
Improved Concussive Shot - The stun effect can now be resisted.
Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
Aimed Shot - Fixed tooltip to correctly display shot time.
Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
Scatter Shot - Should now cancel combat mode when used.
Eyes of the Beast - Cast time reduced.
Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
Hawk Eye and Barrage have swapped locations, and we added 1 more rank to Barrage.
Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap.
Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards).
Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
The tooltips for quick Hunter shots have been updated to show them as instant abilities.
Feign death is no longer resisted by players.
Hunters are now able to rename their pets while mounted.
Hunter's pets will be smarter about when to use Dash/Dive.
Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range.
Fixed a bug where lower level versions of Immolation Trap and Explosive Trap were being resisted more than they should be.
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