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03-12-18, 04:27 AM   #2
spanky0312
A Deviate Faerie Dragon
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Join Date: Mar 2013
Posts: 11
Originally Posted by jukx View Post
I want to update my (oUF) frames each time the target changes or something is targeted in the first place. Initially I thought I could use the PLAYER_TARGET_CHANGED event for that, but it doesn't fire if you don't have a target and select something for the first time. Is there an event I could hook for that case?

edit: it's the UNIT_TARGET event
Mind in sharing the code with us, I am interested in this
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