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07-03-05, 02:11 PM   #46
chemosh
A Murloc Raider
Join Date: May 2005
Posts: 7
"NPC prices for items stop mattering around level 12 or so. Beyond that, the gear they sell do not have bonuses, and are not as good as the items found on corpses. No one buys them.
NPC prices for training aren't really relative to anything anyway. They don't go up very much as you approach level 60; they don't really scale with level. Inflation wouldn't matter there.
NPC prices for trade good accessories (vials, thread, etc...) become negligable after a while, so inflation doesn't matter there, either.
Flight route costs are also low enough to ignore as well.
Repair costs are also already extremely low, and wouldn't be 'thrown off' by inflation, either.

What balance are you speaking of?"

Might be the fact that by your own statement you pointed it out.

"NPC prices for items stop mattering around level 12 or so. Beyond that, the gear they sell do not have bonuses, and are not as good as the items found on corpses. No one buys them.:

That fact alone is why the AH is so very beneficial. the only time people actually do buy the junk from vendors (weapons mostly) is to skill up a weapon, without worrying about paying 2 to 8 gold on repairs for their blue/epic gear.

Being able to swing by the Auction House, and quickly purchase the next best weapon for your level is very convenient, a huge time saver, and much better than wasting hours on end hoping for a drop, only to realize you just gained another level and the weapon/armor is already obsolete. Now you don't really "need" gear at your level always, this is true, but it is nice to have the option....and gold farming, generally takes away that option, or complicates it unnecessarily.

In a nutshell gold farming = bad business for gaming companies....hence them cracking down on it, when it goes wild.

*shrugs* to each his own, hopefully something i said here, helps someone else...if not oh well.
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