Ok, some questions for an actual implementation. Does the execute phase change between classes? IIRC warrior and rogue have 35% but i don't remeber all of them.
It would be nice to have the last red bar defining the execute phase, but i need to know if i'll have to manage it on a per-class basis. It may change also the style of the bars, so it's kinda important.
EDIT: i'll also need a refresh on how to make things pixelperfect, since playing on a 2k resolution means no easy script to run - i manually scaled down UIParent, but when i did the bar on the last gif (the small squares) i started having issues with borders being randomly 1 or 2 pixels and it's just horrible.
EDIT2: i just realized i can make with the same system an "old arcade boss" hp bar style with multiple bars on each other with different colors. I'll try tonight.
Last edited by Coldkil : 02-13-18 at 02:16 AM.
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