So I have an addon (
GuildRosterButtons ) that requires the loading on demand of the GuildUI in order to parent to the GuildFrame.
So calling the addon to load at the "PLAYER_LOGIN" event seems to be producing the issue of the guild level not being updated properly.
I've played around with the 'GuildFrame_UpdateLevel()' implementation into my code, but I'm kind of curious as to why the guild level isn't updated properly.
Is the player's guild info not available at the PLAYER_LOGIN event timing?
That seems a bit odd.