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04-06-16, 03:19 PM   #30
Tim
A Rage Talon Dragon Guard
 
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Join Date: Apr 2008
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Originally Posted by Folji View Post
Rings like that really are an awesome thing! Where to properly work it into a UI layout like how this one is turning out? Heh. Honestly don't know. Been experimenting with unit frames lately. On one hand I really like the red overlay on the healthbars, it feels kind of tense in a way to watch your team go red like this. It's really attention-grabbing.

Though I'm not entirely sure if I'm won over by it. It's interesting, but they also become a bit jarring when every other unit frame has bars, and here this one comes with a red overlay over the portrait.
Yeah the red isn't very appealing to myself which is why I was suggesting possibly having a ring texture around the unit frame. You could have a split ring texture for like player/target and then 1 single for every other frame you're going to be using a circle frame on. To add more attention grabbing type of stuff you could create a glow texture for threat and another for when the player gets below x% (the low hp could even pulsate).
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