I'm trying to create a power aura that will change color based on stacks. I'm using texture display.
Activation
1:Unit buff/debuff Titanic Strength (using this for testing only)
2:Stacks (== 1)
3:Stacks (== 2)
Sequence 1: (Trigger 1)
Sequence 2: (Trigger 2|3)
Actions - Color
Sequence 1 (Trigger 2) (color white)
Sequence 2 (Trigger 3) (color green)
The display shows at any stack amount, just the color doesn't change.
What am I doing wrong?
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