There is an issues with zork's method:
- pre-shaping such textures works for fixed bar sizes.
- Resizing the bar (different unit frame sizes with different healthbars....will crop the animation terribly
- The animation will also be compressed during statusbar transition
I tested out something like this:
...to fix the problem with multiple sizes. Using that method, results in fixated widths in relation to its height to guarantee pixelperfekt 45° cropping. (failure)
Thx for that link btw, i will check that!