View Single Post
10-13-19, 12:51 PM   #3
Zam89
A Deviate Faerie Dragon
Join Date: Mar 2019
Posts: 18
Thanks.

But the text is changing into White:

THis is the Blizzard Code:

Code:
<Button name="StaticPopupButtonTemplate" virtual="true">
		<Size x="128" y="21"/>
		<Animations>
			<AnimationGroup parentKey="PulseAnim" looping="BOUNCE">
				<Alpha childKey="Flash" fromAlpha="0" toAlpha="1" duration="0.5" order="1"/>
				<Alpha childKey="Flash" fromAlpha="1" toAlpha="0" duration="0.5" order="2"/>
			</AnimationGroup>
		</Animations>
		<Layers>
			<Layer level="OVERLAY" textureSubLevel="1">
				<Texture parentKey="Flash" file="Interface\Buttons\UI-Panel-Button-Glow" alphaMode="ADD" alpha="0">
					<Size x="140" y="40"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
					<TexCoords left="0.0" right="0.75" top="0.0" bottom="0.609375"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnClick>
				StaticPopup_OnClick(self:GetParent(), self:GetID());
			</OnClick>
		</Scripts>
		<ButtonText name="$parentText">
			<Anchors>
				<Anchor point="CENTER">
					<Offset x="0" y="1"/>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalTexture file="Interface\Buttons\UI-DialogBox-Button-Up">
			<TexCoords left="0.0" right="1.0" top="0.0" bottom="0.71875"/>
		</NormalTexture>
		<PushedTexture file="Interface\Buttons\UI-DialogBox-Button-Down">
			<TexCoords left="0.0" right="1.0" top="0.0" bottom="0.71875"/>
		</PushedTexture>
		<DisabledTexture file="Interface\Buttons\UI-DialogBox-Button-Disabled">
			<TexCoords left="0.0" right="1.0" top="0.0" bottom="0.71875"/>
		</DisabledTexture>
		<HighlightTexture file="Interface\Buttons\UI-DialogBox-Button-Highlight" alphaMode="ADD">
			<TexCoords left="0.0" right="1.0" top="0.0" bottom="0.71875"/>
		</HighlightTexture>
		<NormalFont style="GameFontNormal"/>
		<DisabledFont style="GameFontDisable"/>
		<HighlightFont style="GameFontHighlight"/>
	</Button>

And this is what I have done with the button:

Code:
_G["StaticPopup" .. i .. "Button" .. ii]:SetNormalTexture("Interface\\AddOns\\GW2_UI\\textures\\button")
                _G["StaticPopup" .. i .. "Button" .. ii]:SetHighlightTexture("Interface\\AddOns\\GW2_UI\\textures\\button")
                _G["StaticPopup" .. i .. "Button" .. ii]:SetPushedTexture("Interface\\AddOns\\GW2_UI\\textures\\button")
                _G["StaticPopup" .. i .. "Button" .. ii .. "Text"]:SetTextColor(0, 0, 0, 1)
                _G["StaticPopup" .. i .. "Button" .. ii]:GetHighlightFontObject():SetTextColor(0,0,0)
                _G["StaticPopup" .. i .. "Button" .. ii .. "Text"]:SetShadowOffset(0, 0)
                _G["StaticPopup" .. i .. "Button" .. ii .. "Text"]:SetDrawLayer("OVERLAY")
But when I hove the Button the button Color Changed to White:

Image

But it should stay black

Last edited by Zam89 : 10-13-19 at 12:53 PM.
  Reply With Quote