Originally Posted by semlar
Here's an example that outputs all unprotected children of UIParent when you mouse over a unit. If you're in combat, GetChildren() will simply not include those frames, it doesn't freak out about a tainted execution path.
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This example triggers the same shitstorm when
only Bagnon is running. Only happens after opening the interface settings, though. I think my workaround is somewhat more robust anyway, but maybe the developer(s) of Bagnon should look into it.