Thread: AeroWow
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10-16-09, 04:38 PM   #35
Dridzt
A Pyroguard Emberseer
 
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I initially thought you were objecting for the sake of objecting.
That's usually a sign for me to seek a more productive use of my time.

But you've actually convinced me that you just don't get it,
so I'll give it another try.

First of all my previous post very clearly states that the numbers are arbitrary (twice).
Go back and look at it, it's not edited.

I purposely dumbed the example down to the extreme to cut through your confusion.

Since my "math" is not convincing (which was never the point).
Get this spreadsheet Warrior DPS Spreadsheet
and run proper numbers yourself.

Or run EnhSim and get your numbers there.

Or trust players like those in top world min-maxing guilds: Ensidia Priest Shadow Guide part1
Or other posts using actual wws parses to reach conclusions.

If you want to get an idea of what proper math is like.
(I was overly generous toward icewalker in my time off target %)
Both the worms and Icehowl have knockbacks. Icehowl's can be ranged by being right on the edge of melee range but the worms can't and there is probably 5-6 seconds of movement for each knockback. Based on the math we have if you can output 7500 dps in a perfect situation (ie the sim) then if there is 10 seconds of movement in a 5 minute encounter runspeed is a better option then Icewalker or any other enchant. With Icehowl getting stunned and increasing that dps number significantly, along with all the knockbacks, it makes it so that runspeed is more valuable then anything else even if you can get out of range of his charges without it.
I'm sure afk-aoe tanking 5man heroics really sharpens those instincts though
so that you
don't need math to tell the obvious

Last edited by Dridzt : 10-16-09 at 04:44 PM. Reason: link corrections
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