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06-03-19, 06:27 PM   #9
galvin
A Frostmaul Preserver
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Join Date: Nov 2006
Posts: 265
The overhead of creating objects in ace3 is pretty high on the PTR. On live it creates some lag but only 1.5seconds. And since its out of combat stuff. Don't think people will mind it much.

Yeah I already cut the loop down to 1000 iterations. There's only around 200 alternate power bars total.

Underscores are already localized. Everything is localized if possible.
The actually amount of work going on is around 200 bars. That's not much work at all. The lag is
coming from making the objects in ace3.

Here a video showing what I'm doing. All this stuff works on live. But on PTR those lag spikes are 15 to 20seconds long.

https://www.youtube.com/watch?v=RZ1f2QBqojk
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