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05-28-16, 10:43 AM   #56
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Originally Posted by Simca View Post
As an update to this, they removed FileDataComplete.db2 in yesterday's build (21796), so we will no longer know future file paths without guessing and bruteforcing.*

* There are a few exceptions: File paths in Interface\* are in ManifestInterfaceData. File paths in Shaders\* are hardcoded into the game client. Other than that, everything will be bruteforcing, guesswork, and extrapolating from adt, wmo, and m2 files (which use both filedataIDs and file paths, despite the redundancy).
I don't see how could they do this without a filepath table. Maybe there is a table, but they moved it up to the C code?