WoWInterface - View Single Post - Clear Button Texture and Text LUA Help
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04-24-17, 11:54 PM   #14
I did that?
Fizzlemizz's Avatar
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Join Date: Dec 2011
Posts: 1,306
Originally Posted by Dejablue View Post
Any way to recycle the frames? Hmmm.
That's what we're doing.

You may also be having trouble with positioning. If you /fstack over the buttons you'll probably find you have a bunch of "BMUDButton"..xxx buttons positioned over the top of each other.

Edit: Thanks syncrow. You will need to keep a tally rather than just using the last itemCount value for the text.

The recycle code

Lua Code:
  1. local BMUDButton
  2. if not _G["BMUDButton"..name] then -- Button does not exist so create it
  3.     BMUDButton = CreateFrame("Button", "BMUDButton"..name, UIParent, "SecureActionButtonTemplate");
  4.     -- BMUDButton points to a shiney new button
  5. else
  6.     BMUDButton = _G["BMUDButton"..name]
  7.     -- BMUDButton points to the previously created button
  8. end
Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.

Last edited by Fizzlemizz : 04-25-17 at 12:15 AM.
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