WoWInterface - View Single Post - Registering for all events / asynchronous code execution
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06-30-20, 05:27 AM   #6
A Pyroguard Emberseer
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Join Date: Jul 2006
Posts: 1,991
It'll keep calling your OnEvent handler for literally everything. Especially in combat, this happens a lot. Calling a Lua function is the most taxing operation you can do. The best you can do is to make sure the game spends the least time possible in Lua code. Even if it's just an empty function.
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