Thank you for your reply, Tim.
However I think that you got my idea wrong.
I want to create mobs nameplates, so if they target me they have different colour then those not targetting me.
So, if mob's target = me, it should do something.
With code you written, it should do something if my current target is player.
The quote I quoted works the way I want, however only partially, for a single mob. If there are more than 1 it's broken.
I think that there will be some stuff with unitID gathering into an array, and checking every single ID if their's target is player.
No idea how to do that though.
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