Thanks mate
i'll run some tests to see if its what i want, but it seems to be.
I'll tell you the results
Originally Posted by SDPhantom
Here's what I do on mine. It hooks NameplateDriverFrame:OnNamePlateCreated() when it creates nameplates and CompactUnitFrame_UpdateHealth(). I also store a mapping between the unitframe and the text to prevent collisions with other addons or future additions from Blizzard.
Lua Code:
local NamePlateHealthText={}; hooksecurefunc(NamePlateDriverFrame,"OnNamePlateCreated",function(self,base)-- Hook Nameplate creation local unitframe=base.UnitFrame; local health=unitframe.healthBar:CreateFontString(nil,"OVERLAY"); health:SetFont("Fonts\\ArialN.ttf",10,"THICKOUTLINE");-- Fonts are easier to read when made from scratch rather than resizing an inherited one health:SetPoint("LEFT"); health:SetTextColor(0,1,0); NamePlateHealthText[unitframe]=health; end); hooksecurefunc("CompactUnitFrame_UpdateHealth",function(self)-- This is a shared function with other UnitFrames if NamePlateHealthText[self] then NamePlateHealthText[self]:SetText(UnitHealth(self.displayedUnit)); end end);
|