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02-11-20, 04:29 PM   #2
LudiusMaximus
A Rage Talon Dragon Guard
 
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Join Date: Mar 2018
Posts: 320
I did some research but could not find a way to achieve this. The player arrow is no frame of its own that could be hidden. It seems that the UI receives the minimap texture already with the arrow in it from the game. There is also no cvar to influence the player arrow.

You could try to build your map from the minimap textures in the mpq files. But these are not very intuitive to read. Simply taking enough screenshots to overlap the player arrow in every image is probably the best - albeit cumbersome - procedure.
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