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07-03-11, 04:49 AM   #1
Tadedra
A Cliff Giant
Join Date: Dec 2010
Posts: 70
Baud Error Frame

I use Baud Error Frame for my bug finding but it seems to have one as well. I know it's not really being maintained that I could find but I was wondering if anyone could tell me how to fix a call error:

[string "<unnamed>:OnShow"]:4: attempt to concatenate local 'name' (a nil value)
Count: 1

Call Stack:
[C]: ?
[string "*:OnShow"]:4: in function <[string "*:OnShow"]:1>

The code is this:
Code:
local SelectedError = 1;
local ErrorList = {};
local SoundTime = 0;
local QueueError = {};
local Config;
local SoundEditBox;
local ClearFocus = CreateFrame("EditBox");
ClearFocus:SetAutoFocus(nil);
ClearFocus:SetScript("OnEditFocusGained", function(self)
  self:ClearFocus();
end);


local DefaultSound = "Sound\\Character\\PlayerExertions\\GnomeMaleFinal\\GnomeMaleMainDeathA.wav";

local CheckButtons = {
  {Text="Show Chat Message", SavedVar="Messages", Default=true},
  {Text="Show \"Action Blocked\" Errors (Taint)", SavedVar="Taint", Default=true},
  {Text="Play Sound", SavedVar="PlaySound", Default=true},
};

local EventFuncs;
EventFuncs = {
  VARIABLES_LOADED = function()
    EventFuncs.VARIABLES_LOADED = nil;
    Config = BaudErrorFrameConfig;
    if(type(Config)~="table")then
      Config = {};
      BaudErrorFrameConfig = Config;
    end
    if(Config.Sound == nil)then
      --Backwards compatability
      Config.Sound = BaudErrorFrameSound or DefaultSound;
    end
    SoundEditBox:SetText(Config.Sound);
    SoundEditBox:SetCursorPosition(0);
    SoundEditBox:SetScript("OnChar", function(self)
      Config.Sound = self:GetText();
    end);

    for Key, Value in ipairs(CheckButtons)do
      if(Config[Value.SavedVar]==nil)then
        Config[Value.SavedVar] = Value.Default;
      end
      Value.Button:SetChecked(Config[Value.SavedVar]);
    end

    for Key, Value in ipairs(QueueError)do
      BaudErrorFrameShowError(Value);
    end
    QueueError = nil;
  end,

  ADDON_ACTION_BLOCKED = function(AddOn, FuncName)
    if Config.Taint then
      BaudErrorFrameAdd(arg1.." blocked from using "..FuncName,4);
    end
  end,

  MACRO_ACTION_BLOCKED = function(FuncName)
    if Config.Taint then
      BaudErrorFrameAdd("Macro blocked from using "..FuncName,4);
    end
  end,

  ADDON_ACTION_FORBIDDEN = function(AddOn,FuncName)
    if Config.Taint then
      BaudErrorFrameAdd(AddOn.." forbidden from using "..FuncName.." (Only usable by Blizzard)",4);
    end
  end,

  MACRO_ACTION_FORBIDDEN = function(FuncName)
    if Config.Taint then
      BaudErrorFrameAdd("Macro forbidden from using "..FuncName.." (Only usable by Blizzard)",4);
    end
  end,
};


function BaudErrorFrame_OnLoad(self)
  tinsert(UISpecialFrames, self:GetName());
  self:RegisterForDrag("LeftButton");
  self:RegisterForClicks("LeftButtonUp","RightButtonUp");
  self:SetScript("OnClick", function()
    ClearFocus:SetFocus();
  end);

  for Key, Value in pairs(EventFuncs)do
    self:RegisterEvent(Key);
  end
  self:SetScript("OnEvent", function(self, event, ...)
    EventFuncs[event](...);
  end);
  seterrorhandler(BaudErrorFrameHandler);
end


function BaudErrorFrameMinimapButton_OnLoad(self)
  self:RegisterForClicks("LeftButtonUp","RightButtonUp");
  self:RegisterForDrag("LeftButton");
  self:SetFrameLevel(self:GetFrameLevel()+1);
  self:SetScript("OnClick", BaudErrorFrameMinimapButton_OnClick);
  self:SetScript("OnEnter", BaudErrorFrameMinimapButton_OnEnter);
  self:SetScript("OnLeave", BaudErrorFrameMinimapButton_OnLeave);
  self:SetScript("OnDragStart", BaudErrorFrameMinimapButton_OnDragStart);
  self:SetScript("OnDragStop", BaudErrorFrameMinimapButton_OnDragStop);
end


function BaudErrorFrameMinimapButton_OnClick(self, button)
  if(button=="LeftButton")then
    BaudErrorFrame:Show();
  else
    InterfaceOptionsFrame_OpenToCategory("Baud Error Frame");
  end
end


function BaudErrorFrameMinimapButton_OnEnter(self)
  if self.Dragging then
    return;
  end
  GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
  GameTooltip:AddLine("Baud Error Frame");
  GameTooltip:AddLine("Left-Click to view errors.",1,1,1);
  GameTooltip:AddLine("Right-Click for options.",1,1,1);
  GameTooltip:AddLine("Shift-drag to move button.",1,1,1);
  GameTooltip:Show();
end


function BaudErrorFrameMinimapButton_OnLeave()
  GameTooltip:Hide();
end


function BaudErrorFrameMinimapButton_OnDragStart(self)
  MinimapButton_OnMouseUp(self);
  if IsShiftKeyDown()then
    self:SetScript("OnUpdate", BaudErrorFrameMinimapButton_OnUpdate);
    self.Dragging = true;
    BaudErrorFrameMinimapButton_OnLeave(self);
  end
end


function BaudErrorFrameMinimapButton_OnDragStop(self)
  if self.Dragging then
    self:SetScript("OnUpdate", nil);
    self:StopMovingOrSizing();
    self.Dragging = nil;
    self.Moving = nil;
  end
end


function BaudErrorFrameMinimapButton_OnUpdate(self)
  local MapScale = Minimap:GetEffectiveScale();
  local CX, CY = GetCursorPosition();
  local X, Y = (Minimap:GetRight() - 70) * MapScale, (Minimap:GetTop() - 70) * MapScale;
  local Dist = sqrt(math.pow(X - CX, 2) + math.pow(Y - CY, 2)) / MapScale;
  local Scale = self:GetEffectiveScale();
  if(Dist <= 90)and Minimap:IsVisible()then
    if self.Moving then
      self:StopMovingOrSizing();
      self.Moving = nil;
    end
    local Angle = atan2(CY - Y, X - CX) - 90;
    self:ClearAllPoints();
    self:SetPoint("CENTER", Minimap, "TOPRIGHT", (sin(Angle) * 80 - 70) * MapScale / Scale, (cos(Angle) * 77 - 73) * MapScale / Scale);

  elseif not self.Moving then
    self:ClearAllPoints();
    self:SetPoint("CENTER", UIParent, "BOTTOMLEFT",CX / Scale, CY / Scale);
    self:StartMoving();
    self.Moving = true;
  end
end


function BaudErrorFrameHandler(Error)
  BaudErrorFrameAdd(Error,3);
end


function BaudErrorFrameShowError(Error)
  if Config.Messages then
    DEFAULT_CHAT_FRAME:AddMessage(Error,0.8,0.1,0.1);
  end
  if(GetTime() > SoundTime)and Config.PlaySound then
    PlaySoundFile(Config.Sound);
    SoundTime = GetTime() + 1;
  end
end


function BaudErrorFrameAdd(Error, Retrace)
  for Key, Value in pairs(ErrorList)do
    if(Value.Error==Error)then
      if(Value.Count < 99)then
        Value.Count = Value.Count + 1;
        BaudErrorFrameEditBoxUpdate();
      end
      return;
    end
  end
  if Config then
    BaudErrorFrameShowError(Error);
  else
    tinsert(QueueError, Error);
  end
  tinsert(ErrorList,{Error=Error,Count=1,Stack=debugstack(Retrace)});
  BaudErrorFrameMinimapCount:SetText(#ErrorList);
  BaudErrorFrameMinimapButton:Show();
  BaudErrorFrameScrollBar_Update();
end


function BaudErrorFrame_Select(Index)
  SelectedError = Index;
  BaudErrorFrameScrollBar_Update();
  BaudErrorFrameDetailScrollFrameScrollBar:SetValue(0);
end


function BaudErrorFrame_OnShow(self)
  PlaySound("gsTitleOptionExit");
  self:SetPoint("CENTER");
  BaudErrorFrameScrollBar_Update();
end


function BaudErrorFrame_OnHide()
  PlaySound("gsTitleOptionExit");
end


function BaudErrorFrameEntry_OnClick(self)
  BaudErrorFrame_Select(self:GetID());
end


function BaudErrorFrameClearButton_OnClick(self)
  ErrorList = {};
  BaudErrorFrameMinimapButton:Hide();
  self:GetParent():Hide();
end


function BaudErrorFrameScrollBar_Update()
  if not BaudErrorFrame:IsShown()then
    return;
  end
  local Index, Button, ButtonText, Text;

  local Frame = BaudErrorFrameListScrollBox;
  local FrameName = Frame:GetName();
  local ScrollBar = getglobal(FrameName.."ScrollBar");
  local Highlight = getglobal(FrameName.."Highlight");
  local Total = #ErrorList;
  FauxScrollFrame_Update(ScrollBar,Total,Frame.Entries,16);
  Highlight:Hide();
  for Line = 1, Frame.Entries do
    Index = Line + FauxScrollFrame_GetOffset(ScrollBar);
    Button = getglobal(FrameName.."Entry"..Line);
    ButtonText = getglobal(FrameName.."Entry"..Line.."Text");
    if(Index <= Total)then
      Button:SetID(Index);
      ButtonText:SetText(ErrorList[Index].Error);
      Button:Show();
      if(Index==SelectedError)then
        Highlight:SetPoint("TOP",Button);
        Highlight:Show();
      end
    else
      Button:Hide();
    end
  end
  BaudErrorFrameEditBoxUpdate();
end


function BaudErrorFrameEditBoxUpdate()
  if ErrorList[SelectedError]then
    BaudErrorFrameEditBox.TextShown = ErrorList[SelectedError].Error.."\nCount: "..ErrorList[SelectedError].Count.."\n\nCall Stack:\n"..ErrorList[SelectedError].Stack;
  else
    BaudErrorFrameEditBox.TextShown = "";
  end
  BaudErrorFrameEditBox:SetText(BaudErrorFrameEditBox.TextShown);
--  BaudErrorFrameDetailScrollFrame:UpdateScrollChildRect();
end


function BaudErrorFrameEditBox_OnTextChanged(self)
  if(self:GetText()~=self.TextShown)then
    self:SetText(self.TextShown);
    self:ClearFocus();
    return;
  end
  BaudErrorFrameDetailScrollFrame:UpdateScrollChildRect();
end


function BaudErrorFrameOptions_OnLoad(self)
  local Text = self:CreateFontString(nil, "BACKGROUND", "GameFontNormalSmall");
  Text:SetPoint("BOTTOMRIGHT",-13,13);
  Text:SetText("Version "..GetAddOnMetadata("!BaudErrorFrame","Version"));

  self.name = "Baud Error Frame";
  self.default = function()
    for Key, Value in ipairs(CheckButtons)do
      Config[Value.SavedVar] = Value.Default;
      Value.Button:SetChecked(Value.Default);
    end
    Config.Sound = DefaultSound;
    ClearFocus:SetFocus();
    SoundEditBox:SetText(Config.Sound);
    SoundEditBox:SetCursorPosition(0);
  end
  --self.refresh = BaudManifestOptions_OnShow;
  InterfaceOptions_AddCategory(self);

  SlashCmdList["BaudErrorFrame"] = function()
    InterfaceOptionsFrame_OpenToCategory("Baud Error Frame");
  end
  SLASH_BaudErrorFrame1 = "/bauderrorframe";
  SLASH_BaudErrorFrame2 = "/bauderror";

  SoundEditBox = BaudErrorFrameSoundEditBox;

  local Func = function(self)
    Config[self.SavedVar] = self:GetChecked()and true or false;
    if self:GetChecked()then
      PlaySound("igMainMenuOptionCheckBoxOn");
    else
      PlaySound("igMainMenuOptionCheckBoxOff");
    end
    ClearFocus:SetFocus();
  end
  for Key, Value in ipairs(CheckButtons)do
    Button = CreateFrame("CheckButton", "BaudErrorFrameCheck"..Key, self, "OptionsCheckButtonTemplate");
    Value.Button = Button;
    Button.SavedVar = Value.SavedVar;
    getglobal(Button:GetName().."Text"):SetText(Value.Text);
    Button:SetPoint("TOPLEFT", 25, -25 * Key);
    Button:SetScript("OnClick", Func);
  end
end


function BaudErrorFrameTestSound()
  PlaySoundFile(Config.Sound);
  ClearFocus:SetFocus();
end
Any info on what that means would be helpful. I'm trying to learn some of this stuff but I'm not that intuitive with it.
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