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06-22-07, 09:29 AM   #19
Pepido
A Kobold Labourer
Join Date: Jun 2007
Posts: 1
Hunter Buttons

S1 - Aspect of the Monkey
S2 - Aspect of the Hawk
S3 - Aspect of the Cheetah
S4 - Aspect of the Beast
S5 - Aspect of the Pack
S6 - Aspect of the Wild
S7 - Aspect of the Viper (new)

H - Hunter's Mark
1 - Steady Shot (any special shot triggers auto-shot, so it doesn't need it's own binding)
2 - Aimed Shot
3 - Concussive Shot
4 - Arcane Shot
5 - Multi Shot
AD - Distracting Shot
T - Silence Shot / Readiness / The Beast Within / Wyvern Sting
R - Rapid Fire

Z - Serpent Sting
X - Scorpid Sting
C - Viper Sting
V - Volley
SV - Flare
AT - Misdirection (New, was tranquilizing shot, but no PVE mob in BC is affected by it, don't PVP much)
G - Scatter Shot / Wyvern Sting / Intimidation
AG - Scare Beast
AV - <Racial Ability>

pet bar is fine

F8 - Feign Death (moved because they added a trap)
AB - Kill Command
<unbound> - Call pet
<unbound> - Dismiss pet
<unbound> - Tame Beast
<unbound> - Feed Pet
AX - Eyes of the Beast
CX - Mend Pet
AE - Eagle Eye
AA - Trueshot Aura
F1 - Explosive Trap
F2 - Immolation Trap
F3 - Frost Trap
F4 - Freezing Trap
F5 - Snake Trap (new)

The melee bar is also fine, no new abilities.

I tried to keep it as close to the original as possible, one more thing that might want to get changed, since 2.0 Aimed Shot nerf, most hunters rarely use that shot also, so Kill Command (which is always used) should probably get switched with Aimed Shot (which is only used for fight openings)
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