Originally Posted by myrroddin
... I'm wondering about spells. You have Raise Ally and Soulstone; what about Revive?
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Code:
local resSpells = {
2008, -- Ancestral Spirit (shaman)
61999, -- Raise Ally (death knight)
20484, -- Rebirth (druid)
7238, -- Redemption (paladin)
2006, -- Resurrection (priest)
115178, -- Resuscitate (monk)
50769, -- Revive (druid)
982, -- Revive Pet (hunter)
20707, -- Soulstone (warlock)
}
As far as I know, that's every res spell that (a) has a cast time, and (b) is cast by one player on another.
I do plan to add support for Soulstone (the traditional kind that's cast on you before you die) and Reincarnation, similar to
LibResComm_CanRes, but I want to get the basic stuff ironed out first.