View Single Post
11-30-11, 12:48 PM   #15
Shadowed
...
Premium Member
Featured
Join Date: Feb 2006
Posts: 387
Originally Posted by SDPhantom View Post
time() doesn't have the precision for FPS-based throttle code and I started work on a prototype of library code to restore the old GetTime() functionality using the profiling functions while attempting to make their use transparent. It would do this my hijacking the functions themselves then creating proxy functions to allow other addons to still use them.

Although as a side-effect of the library code in effect now, GetTime() would have a lot more precision than it used to have, although it may be off by as much as 1ms.

I guess another way would be to use GetFramerate() to see how much time you need to adjust by and use the profiling functions to govern the loops.




I'll have to look for that, it's blocking my cooldown text addon from working.
Out of curiosity, do you have an example of what it is you're trying to do that you cannot anymore?
  Reply With Quote