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11-25-10, 07:46 PM   #10
SDPhantom
A Pyroguard Emberseer
 
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That's how I've always done it. I honestly can't think of a way the animation system can be used to do the same thing. It technically isn't an animation at all. It's two textures sharing a base point and you use texcoord/resizing on the overlaying texture. If you use a greyscale image, you can use texture:SetVertexColor() on the overlay texture to set its color.
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