Quantcast WoWInterface - View Single Post - Pilgrims bounty broken
View Single Post
11-20-12, 08:36 PM   #12
nUI's Author
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
I *think* it works this way...

if not InCombatLockdown() 
and (test for the override bar special case)
   nUI_ActionBar:SetAttribute( page, "nui_override" );
and to set the action bar itself up to show the overlay bar when that happens...

        RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [nui_override] 14; [overridebar] 14; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10; [bonusbar:5] 11;1" );
I think that's right. If not, it should be close.

Note that you can't set attributes on secure frames while in combat, so that's why I added that test.

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.

Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/