The short answer is: For a pet projet - an accurate time that chat log events occured on the server that was reliable and consistent between asynchronous players would be useful.
I imaging that people really digging into the combat log would appreciate it at times as well and that people would have other use cases for it that I wouldn't be aware of.
I'll admit I tried to jump the gun by assuming overhead issues and making a much more complicated solution than simply just adding the Server UTC timestamp to any events received from the server.
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