Originally Posted by syncrow
Hey guys, I'm currently trying something new and wanna ask for a bit help with this:
Is this even possible with scroll frames / rotation due to the fact that I use SetTexCoord() to cycle through the animation sequence...
|
You'll have to apply your matrix transformation before calculating the rotated texture coordinates, that way you're rotating the transformed version of the image.
This requires knowing the matrix that was used to calculate your original texture coordinates, not the texture coordinates themselves.