Thread: Fading Textures
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08-16-18, 08:22 AM   #11
candrid
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Originally Posted by MunkDev View Post
I can't see you calling :Play() anywhere in your code. Animations don't run automatically.
Lua Code:
  1. InstallerLogo.animation:Play()
Using the built-in UIFrameFadeIn/UIFrameFadeOut has potential to spread taint, because it's adding your frame to a tracking table.
Awesome, thank you. I definitely want to avoid taint.
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