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09-11-09, 08:00 AM   #49
forty2j
A Cobalt Mageweaver
Join Date: May 2007
Posts: 232
Originally Posted by Republic View Post
I understand what you are saying about paladins healing in cloth, etc. But, you know what? That cloth should produce the same gear scores as if it was hanging on a priest. A robe is a robe. If it's a nice one, it should always be a nice one no matter who it's hanging on. There really shouldn't be any room for subjectivity in determining GEAR score.

....

Stats are stats. Opinion is opinion. Gear score should only come from stats.
You're missing something: Class Mechanics are Class Mechanics. The Robe shouldn't count nearly as high for the Paladin as it does for the Priest, as all that Spirit is completely wasted. Your suggestion, in essence, that iLvl and rarity are all that matter.. but in that case, you can slop on your Arena Gear and "win" the rating.

Mods like this, if they are to have any true value in evaluating a player's potential, need to consider each stat's and talent's potential contribution given that class's mechanics. And if it can't do that, just listing all the gear and seeing that the Resto Shammy gemmed for Agility (to better dodge adds, lol) is all that's really needed. (And that's a much better Guild Leader tool than assigning an arbitrary number to each person based on the phase of the moon, the color of their hair, and whether welfare smiled on them recently.)
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