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07-11-21, 08:43 PM   #4
Fizzlemizz
I did that?
 
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Join Date: Dec 2011
Posts: 1,877
Code:
<Texture name="MyHealPredictionBarTemplate" virtual="true" file="Interface\TargetingFrame\UI-StatusBar">
		<Color r="0.0" g="0.827" b="0.765"/>
</Texture>
in UnitFrameUtil_UpdateFillBarBase it does the juggling of setting various bar positions depending on the bars/textures passed.

Something like:
Lua Code:
  1. local f = CreateFrame("StatusBar")
  2. f:SetSize(100, 40)
  3. f:SetPoint("LEFT", 20, 0)
  4. f:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
  5. f:SetStatusBarColor(1, 0.5, 0.5)
  6. f.t1 = f:CreateTexture(nil, "ARTWORK", 1)
  7. f.t1:SetTexture("Interface\\TargetingFrame\\UI-StatusBar")
  8. f.t1:SetVertexColor(0, 0, 0, 0.5)
  9. f.t1:SetPoint("TOPLEFT", f, "TOP")
  10. f.t1:SetPoint("BOTTOMRIGHT")
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Fizzlemizz
Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.

Last edited by Fizzlemizz : 07-11-21 at 09:50 PM.
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