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08-04-21, 05:26 PM   #4
SDPhantom
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Looks like PlayerTalentFrame inherits PortraitFrameMixin. Neither PortraitFrameMixin:SetPortraitTextureRaw() nor PortraitFrameMixin:SetPortraitTexCoord() call SetPortraitToTexture() while PortraitFrameMixin:SetPortraitToAsset() does.

Digging through the art files reveals that the image itself was created with the circular mask, meaning you'll need to swap to a different image instead. You could probably swap the texture with "Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes" using the same texcoords.
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