Originally Posted by MunkDev
Bah, I've decided against a dedicated Glyph button. It's not that necessary.
Thanks for the help everyone.
|
Nononon, here you go:
Lua Code:
function ToggleTalentTab(tabNumber)
if not PlayerTalentFrame or not PlayerTalentFrame:IsShown() then
GlyphFrame_LoadUI()
ShowUIPanel(PlayerTalentFrame)
PanelTemplates_SetTab(PlayerTalentFrame, tabNumber)
PlayerTalentFrame_HideTalentTab()
PlayerTalentFrame_HideSpecsTab()
PlayerTalentFrame_ShowGlyphFrame()
PlayerTalentFrame_HidePetSpecTab()
else
HideUIPanel(PlayerTalentFrame)
end
end
-- To toggle tabs [1-4]
ToggleTalentTab(3)
Edit: Made some changes should work for every tab now and it's toggleable.