Originally Posted by Resike
Nononon, here you go:
Lua Code:
function ToggleTalentTab(tabNumber) if not PlayerTalentFrame:IsShown() then GlyphFrame_LoadUI() ShowUIPanel(PlayerTalentFrame) PanelTemplates_SetTab(PlayerTalentFrame, tabNumber) PlayerTalentFrame_HideTalentTab() PlayerTalentFrame_HideSpecsTab() PlayerTalentFrame_ShowGlyphFrame() PlayerTalentFrame_HidePetSpecTab() else HideUIPanel(PlayerTalentFrame) end end -- To show it [1-4] tabs ToggleTalentTab(3)
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Lol. That actually works! Alright, I'll keep it. Haha. Thanks.