This is kinda dumb. Are we really gonna need to reparent textures to the UIP and SetAlpha them now just because of this new dumb change. Why can't they just get textures off from the game engine just like the icons?
And I don't really get how is reading a 1-2 MB sized texture from a high-performace SSD, could really cause such big lagspikes. So I'm pretty sure there is more behind this.
I personally hate blps, hard to work with shit quality and nothing supports it. Also some programs dosn't really like RLE compressed TGAs, so thats also a deadend
Last edited by Resike : 07-26-16 at 04:21 AM.
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