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08-11-20, 12:07 PM   #3
liquidbase
A Warpwood Thunder Caller
 
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Join Date: Apr 2010
Posts: 97
That shouldn't be the problem. The CVar alwaysShowActionBars is set to 1 during the installation script. The buttons on each bar also have the showgrid attribute active.

Example bar3.lua (the one with the issue): https://github.com/liquidbase/Duffed...s/bar3.lua#L21

Example bar4.lua (without issue, empty): https://github.com/liquidbase/Duffed...s/bar4.lua#L22

On my main development char for beta there is no issue, but the bar is always filled up with skills and macros.
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