Originally Posted by TheWafflian
The peak was around 10 Million (That's the figure I've always seen tossed around, I might be incorrect), and from what I've seen around the web, it's at about 7 Million now.
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Fuzzy math is fuzzy math. The peak *was* over 13 million and it's now less than 7 million or close to it. That's about 50% in my slightly less fuzzy math calculator.
That said, I never said it was due to the add-on policy. I was talking in the broader context of cowing to the whiners... those who want to be able to earn top tier gear without running dungeons, those who want to be able to run a dungeon any time of day or night without actually having to cooperate (or even speak) to other players, I could go on giving examples, but will assume you have sufficient neural capacity to complete the picture.
The bottom line is that a large number of players have been driven away from the game because of the changes in the environment and community that are a direct result of changes in the design and game play that are targeted to those who are less willing to earn success or cooperate in a socially acceptable way with others.
That should not be construed to mean everyone who plays the game. Hell, not even a majority of the people who play the game. Rather, it is a commentary on the general direction of the communities "evolution" (or should that be devolution).
There have been countless e-mails to me affirming that observation as their reason for leaving the game. There are quite a few in these two threads making the same statement.
When corporations forget the community that made them a success and exchange that for a quick buck from an alternate community that has no loyalty to the brand, they have set themselves on the path to ruin.