Originally Posted by pelf
That's very flashy. The only thing I might say is that you could enlarge the don't-splat-here region in the center a bit to give a bit of a larger window through which to see.
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It's gonna be user adjustable later ofc. This size feels right for my human warrior, when i use much lower only like 15-25 textures. Also i havn't added the "size based on the crit's damage" function, gonna need to recalculate things after.