When you're in the editor the display on screen has a green border so you know which one you're working on. But its not consistent. This is when I have a texture that uses the buff/debuff as the texture.
Well its not a green border, but looks like one when you're working with textures and have the textures use the buff/debuff texture. So what was probably happening is the green part was getting hidden behind the buff texture so I couldn't see it.
This is on live.
Also came up with a better way to do anchor. Give it a condition that can never happen. That way its visible when you're in the editor, but invisible when not. Not sure how much CPU this adds by doing this way.
Edit: Ahh setting to static, then invert makes it so its visible when editing, but invisible when out of the editor.
Last edited by galvin : 08-28-12 at 07:23 PM.
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