1.7 Patch Notes
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09-13-05, 08:58 AM
Join Date: Mar 2004
1.7 Patch Notes
World of Warcraft Client Patch 1.7.0 (2005-09-13)
Hidden within the jungles of Stranglethorn, an ancient Troll city full of peril has been uncovered. Do you have what it takes to delve into its mysteries with a band of hardy explorers? There's only one way to find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare and epic items to uncover. Adventure awaits!
Join the League of Arathor or the Forsaken Defilers as they battle for the precious resources stockpiled within the latest Battleground, Arathi Basin! Pitting 15 members of each faction against each other, the race is on to be the first to 2000 resources, capturing strategic landmarks around the Basin to increase your team's gain and cripple the enemy. With an all-new set of reputation-based rewards, there's never been a better time to join the war!
Stranglethorn Fishing Extravaganza
The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn Vale. Early on the appointed day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines!
The debuff limit has been increased to 16 (from 8). In addition, the client will now display all 16 debuffs.
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
Tauren can now ride wolves if they learn the wolfriding ability.
Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target.
Several stun spells and abilities that were previously unresistable can now be resisted as was always intended.
Damage absorption no longer protects against falling, drowning, or fatigue damage.
The targeting circles for area effect spells will no longer be cancelled when the caster moves.
Absorbed and resisted environmental damage is now shown in the combat log.
If an attack deals non-physical damage, the type of damage is now reported in the combat log.
Fixed bug where you could kill someone in a duel with spell reflection.
Auras and shapeshift forms can be cancelled while you are fleeing or confused.
Fixed bug where you couldn't right click to attack a hunter who is feigning death.
You can no longer unequip weapons while they are disarmed.
Debuffs and area effect spells now use their actual cast level rather than effective cast level for calculating periodic resistance.
Escape Artist works with Frost Nova and Frost Trap again.
Damage absorption is now applied before damage splitting effects.
Casting spells on your pets and summons will no longer cause guards in neutral towns to attack you.
Fixed a bug where mana was being regenerated while channelling spells that use mana.
Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom).
Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.
Made general improvements to the camera.
You are no longer able to kill players in duels with reflected DoT spells
Escape Artist works with Frost Nova and Frost Trap.
When you swap weapons in combat, you start your swing again, instead of continuing your last swing.
Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't break stealth.
When an attribute increasing effect (e.g. Arcane Intellect) is refreshed on a target, it will no longer reset the target's health or mana and then increase the total.
Pets now switch to a new target if possible when their current target is polymorphed.
A number of miscellaneous improvements have been made that should allow for better group forming when using the meeting stones.
You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.
You will now be informed that you have left the meeting stone queue when the group leader logs out.
Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.
You can now be added to a group by the meeting stone when that group contains characters that have disconnected.
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