Originally Posted by Kanegasi
Any code that touches any part of friendly nameplates and any chat bubbles is blocked in instances. Enemy nameplates are not affected.
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Oh, is it friendly nameplates only?
That's actually a good new for me as my project is mainly focused on enemy nameplates
Thanks for the clarification, Kanegasi!
One more question tho!
In case if I have both, friendly and enemy nameplates, enabled, would the client handle itself to avoid any taints? Or should I perform unit check to see if the assigned unit is friendly or not?