View Single Post
01-19-21, 06:53 PM
A Flamescale Wyrmkin
Join Date: Feb 2018
I do not use the event, my code runs off the screen update.
Definitely there is a timing issue, I call UnitHealth() too quick after casting heal or damage, and I get the wrong value.
But I have also observed the wrong value 3-4 seconds in, so this is not timing.
Unfortunately I tried again just now and could not reproduce it.
I have not knowingly messed with "predictedHealth", but I did mess with it just now and do not know what the proper value should be, 0 or 1?
View Public Profile
Send a private message to doofus
Find More Posts by doofus