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03-02-07, 08:06 PM   #33
Mazzlefizz
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Originally Posted by Grimsin
Any idea how to change the alpha lvl of certain textures? if the alpha or frame lvl of the floating cave were higher then that of the map the map graphic would just get coverd rather then being in the way of the floating cave.
It's not an alpha issue with the graphic, it's a frame strata issue of the frame that holds it. The frame strata and level of the background textures is something done in my LUA code.
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