Thank you for the responses!
Just for a little more info of what I was trying to do for future reference. I am trying a very zoomed in camera in most cases. I was hoping I could have it zoom out when I press Chi-Torpedo, or Flying Serpent Kick and stay that way for the entire animation so I could see where I was going a bit better (though its not a huge problem tbh) or even just for the effect.
One more question I have while I'm at it. Is it possible to have a situation trigger on an assigned key press, and then have it revert back to whatever the current situation is (i.e. world combat etc...) with another key press?
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