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03-02-16, 05:57 PM   #60
SDPhantom
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Join Date: Jul 2006
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I was actually more interested in data relating to the additional impact of having paused animations continuously rendering. An earlier version of my custom flight HUD used a bounce looping method on rotating textures and paused whenever the loop state changed. I scrapped the method since it not only had its own problems to deal with, but the entire addon as a whole was eating up a considerable chunk of processing power when the game really needed it. It wasn't the worst part of the old code, but I did consider it to be contributing factor.
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Last edited by SDPhantom : 03-02-16 at 05:59 PM.
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