For those who haven't been lucky enough to get onto the alpha or beta before now.
I just quickly checked nUI out to see which immediately kicked off .. these errors jumped out immediately
Lua Code:
attempt to index field 'MainMenuBarArtFrame' (a nil value)
Lua Code:
attempt to index field 'castable' (a nil value)
In regards to code:
button.layers.castable = _G[btn_name.."AutoCastable"]
local btn_name = button:GetName()
local button = CreateFrame( "CheckButton", "$parent_Button"..i, frame, "PetActionButtonTemplate" )
local frame = CreateFrame( "Frame", "nUI_PetBar", nUI_Dashboard.Anchor, "SecureFrameTemplate" )
Lua Code:
attempt to index global 'ActionBarUpButton' (a nil value)
Lua Code:
bad argument #2 to '?' (Usage: self:SetParent([parent]))
In regards to code:
TotemFrame:SetParent("UIParent")
Lua Code:
Usage: self:SetClampedToScreen(clampedToScreen)
In regards to code:
COMBAT_LOG:SetClampedToScreen( nil )
Lua Code:
attempt to index global 'MinimapBorder' (a nil value)
In regards to code:
MinimapBorder:SetParent( nUI.BlizUI );
Lua Code:
TutorialFrameAlertButton:SetPoint(): Couldn't find region named 'ActionBarDownButton'
Lua Code:
attempt to index field 'options' (a nil value)
In regards to code:
tracker.options.width = skin.options.barWidth
--- Sounds like a saved variables issue rather than a code issue.
Lua Code:
Unrecognized XML attribute: frameLevel