Originally Posted by Phanx
Yes, if the players have debuffs/buffs whose casters don't currently have valid unit tokens (eg. the buff was not cast by you -- the "player" unit -- or by someone in your group) you will see them. If that is unacceptable, you will still need to check for being in an instance, or use some other method, such as ignoring all debuffs/buffs on player units who are not in your group. Just try it and see.
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I guess I'll leave it like that then ... maybe adding the IsInInstance()-Variant when I have an idea how I do that exactly.
Thanks again, Phanx!