Dynamic Cam Custom Situation Question
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07-27-20, 07:58 AM
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Join Date: Mar 2018
Originally Posted by
Instant cast spells only generate UNIT_SPELLCAST_SUCCEEDED.
That's right. The DynamicCam situations are intended for ongoing states, which have enter and exit events and whose condition can be checked. An instant spellcast does not really have a condition to be checked. You would have to check the arguments of the enter event (UNIT_SPELLCAST_SUCCEEDED) to see which spell it was and store it in a variable, such that it can be checked by the situation condition.
I made a feature request but cannot say when I will have time for that...
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